Welcome!
My name is Gustavo Ruiz, and I discovered my calling in game design more than 15 years ago when I was customizing Skyrim modpacks for my friends.
Throughout this journey, I’ve worn many hats, including QA, 3D artist, programmer, and even producer. I’ve worked on indie projects across various genres, from escape rooms to JRPGs. I love learning and experimenting with new things that I can incorporate into my designs and, ultimately, into the players’ experiences.
Not only I am passionate about video games as both a career and a hobby, but I’m also actively contributing to the growth and improvement of the industry in every way I can.
Technical Skills
- Game system design
- Level design & blockout
- Combat encounter design
- Design implementation
- Balancing
- Intuitive UI/UX design
- Visually focused and concise design documentation
- Playtest conducting and iteration
Soft Skills
- Strong cross disciplinary collaborator
- Communicator with leadership and organizational abilities
- Resilient and results oriented
- Adaptable, and committed to continuous learning
- Critical thinker
- Strong attention to detail
Software skills
- Unity (C#)
- Unreal Engine 5 (Blueprints)
- Maya, Blender, Zbrush
- GIMP, Inkscape, Figma, Miro
- Microsoft Office Suit, Notion
- Adobe Creative Suite, Google Suite
- Jira, Trello, HacknPlan, Mantis
- Perforce, Github, Fork, Unity DevOps, Audacity
Work Projects
Genre: Escape Room
Engine: Unity
Platforms: PC (Steam)
Release date: 8 FEB 2025
Role: Game Designer & Developer
- Achieved 25,000 acquisitions and received positive reviews on Steam!!
- Management – leading the game design team, assigning and tracking task completion
- Documentation – writing high-level documentation based on the game vision
- Prototyping – creating gameplay mechanic prototypes on paper and in greybox
Genre: Endless Runner
Engine: Unity
Platforms: PC (Steam)
Release date: 2026
Role: Game Designer
- Feature ownership – developing and writing feature concepts and sketches, researching and analyzing references
- Balancing – calculating combat system balance, creating automated spreadsheets for quick core balance adjustments
- Core gameplay redesign – concepting, prototyping, and balancing the main game loop
Genre: Metroidvania
Engine: Unity
Platforms: PC (Steam)
Release date: TBA
Role: Game Designer & Producer
- Designed and iterated 115+ levels, 30+ enemies and 5+ bosses for the metroidvania
- Mechanic prototyping – preparing prototypes for playtests of integrated mechanics
- Planning – building a task scope based on the project vision, considering timelines and current development goals
Pet Projects
What is it about? The website designed to showcase Chilean video game talent to the world!
Platforms: Web & mobile
Release date: 2025
Role: UI/UX designer & Developer
- Generated more than 70,000 social media visits in 2026
- Showcased more than 200 Chilean games
- Partnered with Women in Games Chile
- Partnered with Game Developers Valparaíso
- Partnered with The Chilean Video Game Students Association
- Partnered with The Biobío Trade Association of Women in Digital Creative Industries
What is it about? An Event dedicated to promoting Chilean video game to the public and aspiring industry professionals
Role: Production assistant
- Helped organize more than 50 events
- Collaborated with Riot Games
- Collaborated with Video Games Chile
- Collaborated with ProChile
- Collaborated with Global Game Jam
- Collaborated with Universidad de Chile
- Collaborated with over 80 Chilean video game companies
Genre: Simulation
Engine: Unreal Engine
Platforms: Itch.io
Release date: 2026
Role: Game Designer & Developer
- We ranked 26th in terms of votes at the LAGS GameJam 2026
- Designed the full game experience and developed it from scratch
- Collaborated with a 5 person multidisciplinary team of artists and designers
Genre: Horror
Engine: Unity
Platforms: Itch.io
Release date: 2025
Role: Game Designer & Producer
- Designed the main mechanics of the game
- Built the 5 levels of the game from scratch
- Collaborated with a 7 person multidisciplinary team of artists and developers
- We were recognized for being the first team to finish the game at the Woman Game Jam Chile 2025
